AI Insights · Timothy · April 2024
Top 5 Cartoon Fantasy Games on Android in Oceania Q1 2024
Discover the performance trends of the top 5 cartoon fantasy games on Android in Oceania during Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw notable performance trends for the top 5 cartoon fantasy games on the Android platform in Oceania. Here's a closer look at their weekly downloads, revenue, and active users.
Candy Crush Saga from King experienced a slight decline in weekly revenue, starting at approximately $194K in early January and ending at around $157K by late March. Weekly downloads showed a downward trend, peaking mid-quarter at about 5.9K before dropping to 4.2K in February and rebounding slightly to 5.4K by the end of March. Active users remained relatively stable, fluctuating around 86K to 88K throughout the quarter.
Pokémon GO by Niantic, Inc. saw a substantial spike in weekly revenue, particularly in the week of February 19, reaching nearly $242K. Downloads also peaked during the same week at approximately 6.1K. Active users remained robust, with a notable increase in March, reaching up to 205K by the end of the quarter.
Bingo Blitz™️ - Bingo Games from Playtika Santa Monica maintained steady weekly revenue, averaging around $60K to $72K. Downloads, however, showed a decline, dropping from about 2K in early January to 881 by the end of March. Active users also saw a slight decrease, averaging around 10K throughout the quarter.
Candy Crush Soda Saga from King had consistent weekly revenue, averaging around $50K. Downloads fluctuated slightly, with a peak of 2.7K in late January and a dip to 1.5K in mid-March before rising to 3.3K by the end of the quarter. Active users showed an upward trend, reaching a peak of approximately 29K in late March.
Dice Dreams™️ by SuperPlay experienced a steady increase in weekly revenue, peaking at about $35K in the final week of March. Weekly downloads showed some fluctuations, starting at 2.8K in early January, dipping to 1.4K in late February, and then rising to 2.1K by the end of March. Active users remained relatively stable, averaging around 6K to 7K throughout the quarter.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games. For more detailed analytics and trends, visit Sensor Tower.